Clear snow from a small town with a finite amount of fuel, deciding which paths and driveways matter most. You can’t clear everything—your freedom comes from choosing where to spend your last moves.

Controls:

MOVE with ARROW KEYS or WASD

Developer Note

This project was built with gameplay-first priorities, focusing on completing a fully playable experience before visual polish. I originally planned a more festive, Christmas-themed presentation, and I’ll continue updating the art as it comes together.

Inspiration

Inspired by the spatial decision-making of games like Snake and Pac-Man, where movement choices and efficiency define success.

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